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Wizards & Co. Game Review

Wizards and Co. is a perfectly workmanlike design. It comes from the minds of Flaminia Brasini, Virginio Gigli, Stefano Luperto, and Antonio Tinto, also known as Acchittocca. Unlike many of their other games, which are often mid-weight to heavier-weight euro puzzlers, this one is a battle to the death to get gems.

And when I say “battle to the death” I mean “battle to have the highest sum.”

A donut hole in a dungeon’s…uh…donut?

Depending on player count, there are several dungeons available to fight over. Each one gets two artifacts (tiles that give bonuses and buffs if a player wins them) and an enchantment tile, which modifies the rules of that dungeon for the current round. The dungeons have gem icons and cursed gem icons running around the periphery, and that’s what you’re really after. Wizards love gems.

Players have a deck of 10 cards, which are drawn from a larger pool of available minions. Players have the same deck of 10, and there’s quite a few combinations of powers and options. The game starts with everyone shuffling the 10 and a starting hand of 2 or 3 cards, depending on turn order. Then utilizing a system I like that’s similar to Oasis, players play 1 or 2 cards face up in legal places around the dungeons. They…

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