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Slambo Game Review

The beauty of the Allplay “Tiny Box” line is that the games are richly illustrated, easy to teach, come in a box typically sized for a deck of poker-sized cards, and wrap up in about 10 minutes.

Some of those games are good; in fact, I still think Rainbow is a sneaky-good game that didn’t get the love it deserved when released last year. A couple more Tiny Box releases hit my doorstep recently, including Slambo, a game that shares a ruleset shockingly similar to another game I tried this spring, 3, 2, 1 Piñata.

Both of those games ask players to manage a small hand of cards, start with a “count” of five in the middle of the table, then play cards to keep the count within certain thresholds to try and score. In Slambo, the goal is to not bust by driving the count below zero or above 10. If a player’s card drives the count outside of the 0-10 range, they must draw a shame card. When any player gains their third shame card, they lose and all other players win.

My kids loved this game and asked to play it over and over. The adults…did not.

Bring Your Family, Not Your Friends

The…

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