Heredity: The Book of Swan Game Review

Abundance of Adventure
It feels like the gaming world has become more engrossed in narrative-based adventures year over year. I wouldn’t say it’s all thanks to the immense success of Gloomhaven, but it certainly helped. Big box campaign games with even bigger minis—promising hundreds of hours of gameplay—seem to dominate Kickstarter. Giant boxes! Giant stories! Tons of plastic! Tons of money! These large-scale games promise narrative gameplay akin to a massive roleplaying session. It seems like every few weeks, there’s a new big-box campaign or legacy game vying for everyone’s attention.
I’ll preface this by saying I haven’t played a ton of them, though I have tried titles like Eila and Something Shiny, Destinies, Tainted Grail, Pandemic Legacy (proudly finished!), ISS Vanguard, and Fateforge: Chronicles of Kaan. I have the same problem with large open-world video games—I rarely see them through to completion. Whether it’s the overwhelming number of side quests, a world that’s too vast, or simply a lack of time, I likely won’t see the credits roll.
Enter Heredity: The Book of Swan. I told myself I wasn’t taking on any more campaign games until I finished the ones in my collection—but if I actually listened to myself, I’d never play another campaign game again. What arrived in a box half the…
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