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Rajas of the Ganges: The Dice Charmers Game Review

In honor of the eight dice that drive the action of Rajas of the Ganges: The Dice Charmers, I thought I would challenge myself to review this roll and write gem using eight points: 

ONE— The Elephant

I’m not typically enamored of games requiring 3D cardboard construction every time the box opens. We do build the elephant every time we play, though, mostly because laying only its back piece—or its face, or an ear—flat on the table is slightly disturbing. Thankfully it’s only a few pieces and it stands well enough. I guess the takeaway for publishers is this: if you want your gimmick to be used, make any possible shortcuts really awkward. But I digress. The active player selects one of the eight dice (four colored pairs) for their own, but the matching die rests atop the elephant, just out of reach of the other players as they make their selections from the remaining set; a lovely restrictive tension to begin each round. 

TWO— Karma

The die on the elephant is not entirely disabled. Players might spend karma to reroll the removed die, plus any one other, in an attempt to secure the desired action. Quite fitting is the fact that the player must then use one of…

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