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Lone Wolves Game Review

Tricks-a-Million

Trick-taking games have been all the rage lately. If you’ve followed my writing, you’ll know that I was once a trick-taking hater—until I was more or less forced to play them with my friend group. The mechanics are based on the old card game Hearts (or Spades), and the gaming world has seen all kinds of versions from Rebel Princess to Mü & More to Jalape-NO!. However, it’s a bit uncommon to see trick-taking games that are two-player only,  notably Sail, Jekyll & Hyde vs Scotland Yard, and The Fox in the Forest Duet. Add area-majority into the mix, and now we’re moving into uncharted territory!

I had a chance to meet with WWBG at the GAMA (Games and Manufacturing Association) Expo this year and chat about this little card game. Lone Wolves comes from designers Yasuyuki Nakamura and Anthony Perone. It’s a reimplementation of an older Japanese card game called Four Clans Conflict and features stellar wolf art from Zingco Kang and Yuan Momoco.

There Can Only Be One Alpha

The game is played over thirteen tricks, and the player with the most points at the end wins. Much like any trick-taking game, the cards come in four suits and…

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