Wondrous Creatures Game Review
Book or Box?
Once in a while, there are games whose production stops you in your tracks and makes you do a double-take. Sometimes it’s the table presence, sometimes it’s the box art, and the best looks are the ones that have both. The moment I saw the box of Wondrous Creatures in a sea of game boxes, I knew I had to find out more. The box immediately draws your attention with its whimsical font and art that looks more like a fantasy tome than a game. Beyond the box is a collection of brightly colored hexes topped with… wait a minute, are those meeples riding other meeples? Yes, yes, they are. The landscape of pops and colors is crowned with chunky wooden meeples featuring riders. The cherry on top is the added magnets that keep the rider from falling off their mount.

Wondrous Creatures comes to us from a small (but mighty) publisher, Bad Comet, based out of South Korea. Designed by Yeom C.W. and beautifully illustrated by Sophia Kang, Wondrous Creatures puts a fresh spin on worker placement and tableau building, treading in the footsteps of similar titles like Everdell, Wyrmspan, Raising Robots, and Explorers of Navoria.
Gameplay Mechanics
Wondrous Creatures unfolds over…
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