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Graft Game Review

Shiny Shiny

IV Studio had one of the best—if not the best—aesthetic booths at Gen Con this year. The exhibit hall booth looked (and felt) like an Apple Store, while the room off the main hall had the vibe of a tech startup office. The flair and grandeur are also reflected in their games, like Moonrakers, Realm of Reckoning, Mythic Mischief, Veiled Fate, and Brink. Recently, IV Studio has branched out from gorgeous big-box productions to small-box games, but without losing any of their attention to detail or style.

Graft is a spinoff game set in the same universe as its big brother, Tend, designed by the trio Max Ander, Zac Dixon, and Austin Harrison. The box pops with color, and inside are cards with equal appeal—and a little extra fancy foiling, just because. The pitch of card combos mixed with a bit of push-your-luck calls to me like a lighthouse beacon.

Graft and Pass

Graft plays in turn order until the draw deck is empty, giving all players one final, equal turn. Players hold a hand of cards, pick one to play, and pass the rest to the left. Each card features a color suit, a scoring condition, and possibly a…

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