Ham Helsing Game Review

The Whole Hog
Ham. Ronin. Malcolm. And a werewolf with zoomies named Lobos. These are the heroes in the world of Ham Helsing. Based on the bestselling graphic novels by Rich Moyer, the art in this game immediately grabs your attention and pulls at your heartstrings.
I was first introduced to Ham Helsing way back at GAMA (Games and Manufacturers Association) Expo earlier this year. Typically, cartoon-style or family-friendly art doesn’t draw me in, but something about those lovable animals kept me from walking past the Fireside Games booth.

I haven’t read (or even heard of) the graphic novels, but a few plays put this game into the same bucket as other book-based titles that convinced me to read the source material, including Harrow County, Mind MGMT, and Corps of Discovery.

The biggest draw here is the card-crafting system, a mechanic I want more of in the gaming world. Card crafting takes existing cards and makes them more powerful, a parallel twist on deck-building. You may recognize this system from titles like Mystic Vale, Edge of Darkness, Canvas, and Dead Reckoning. The system is cleverly implemented by adding translucent cards into sleeves,…
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