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One Hour World War 2 Game Review

I’m getting old.

If you'd asked me a decade ago whether I'd review a wargame, I would've given you the weirdest look. I'd seen the wargamers at conventions. The plexiglass smothering the boards. The tweezers plucking at tiny counters. The custom player aids showcasing the latest Excel technology. It wasn't for me. I wanted my cubes, cards, and meeples.

But pessimism has colonized my emotions for the past few years. Too many crowdfunding projects promised giant boxes with campaign games that lasted longer than the average American marriage. An endless barrage of announcements for yet another reprint of an old board game or another video game franchise turned cardboard. I wasn't buying what the industry was selling.

So I retreated to older games and expanded my horizons. "Let me try this wargame stuff," I thought to myself. After all, there must be a reason this genre has been around for decades, even inspiring the first highly successful role-playing game, Dungeons & Dragons. My first step? Quartermaster General 2nd Edition. A fast-paced World War 2 game that uses the randomization of cards instead of dice. I liked it. No, I lied. I loved it, and I wanted to see what modern wargaming looked like.

The One Hour Promise

This is where One Hour World War 2 enters the stage. A…

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