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Shadow Network Game Review

Opening the Dossier

The year is 1960. Well, no, it’s 2025, but play with me in this space. Spies and secret agents are gathering intelligence on heads of state, technology, military operations, and anything else of value. However, as is the case with most spy stories, the risk of intel leaks runs high, and all one agency needs to get a leg up is the right piece of information. This sets the stage for Shadow Network, a 1-5 player worker placement game from the team at Talon Strikes Studios. Each player will take turns deploying their workers around the world to various sites to collect intel pieces, which can be combined to create cases against high-profile targets and earn influence. It’s all dripping in sexy spy novel pastiche, which makes for an alluring theme.

On your turn, you will send one of your four agents to a location where you do not already have an agent. You’ll have your choice between your two on-call agents, who must be deployed each round, and two optional agents who can be deployed, but can also be saved for end-of-round bonuses. Then, your agents will collect any data at the location where they’ve been deployed. Every time an agent moves to a location…

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