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Frenzy Falls Game Review

Alliterations with F

There's a short list of board game designers whose names alone will make me flip over a box. Joseph Z. Chen and Randy Flynn are firmly on it, largely on the strength of Fantastic Factories. It's that rare engine-builder I can hand to absolute beginners and watch them fall in love with, striking a perfect balance between easy-to-learn rules and deep strategic crunch.

So when their names turned up on a game called Frenzy Falls, I was curious before I'd read a single rule. A card game about waterfalls, about pools filling up past where they're supposed to? Sure, why not. I've been talked into stranger premises than that.

[caption id="attachment_332196" align="aligncenter" width="1000"] Photo from USAopoly[/caption]

Slip-n-Slide

Published by The Op, Frenzy Falls seats two to six players around a row of Pools, each one anchored by a Score card showing a water value and a point value. On your turn, you slide a card face-down into whichever Pool you like, trying to control exactly when it tips over. Once a Pool's water total reaches ten, it spills. Whoever's stacked the most influence icons there takes the Score card, and whoever's holding the most points when the cards run out wins the game.

What you can't account…

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