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Trial of the Gods Game Review

I’m extraordinarily critical of games with deckbuilding as a central mechanic. Part of the reason for this is that I find it to be one of the least immersive mechanisms in gaming. Nothing is more mechanical than probabilistically cycling a deck of cards to get the right combinations to maximize a turn. The other reason is that it often pulls players away from each other, rather than drawing them together. It is cumbersome to have to track what other players are working into their decks and to counter their plays, if that is even possible. Not that big of a deal when you’re racing to get points in a euro style puzzler, but a much bigger deal when you are directly competing against other players.

[caption id="attachment_315466" align="alignnone" width="1024"] Some great card art![/caption]

Trial of the Gods is a deckbuilder from Ludus Magnus Studio, the second game that I’ve played from their catalog. The first, D.E.I, also had deckbuilding components, and I found it to be a pretty solid experience. I was excited to try this one because I adore Greek mythology, and I was fully strapped in to enjoy this one. Unfortunately, the game’s central engine doesn’t fully capture the drama of its setting.For a game that explicitly declares itself…

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