Quick Peaks – Fled, Diatoms, Numeri, The Anarchy, Bandido

Fled - Kevin Brantley
A friend mentioned he had a light game from the same designer as Feudum, Mark K. Swanson. I love Feudum—it’s such a unique, heavy game that I’ll never get to play often because of the long rules overhead (we’re talking 1.5 hours for even a good teach!). Enter Fled, a multi-use tile drafting game where you’re trying to escape a prison with as much contraband as possible.
At first, the premise seemed cool—I’m always a fan of multi-use resources—but my enthusiasm quickly dropped the longer the teach went on. It’s supposed to be a fast game, but the teach is almost as long as the gameplay. Much like Feudum, there are a lot of “ifs, ands, or buts” in the rules, leading to too many conditional changes.
The turns are simple: play a tile to create more rooms in the prison and carry out two actions using the symbols on the tiles. You can mess with other players by moving the guards (warders) around to catch other naughty inmates. This can slow down players or even skip their turns entirely. However, everyone’s position on the board ends up being too far apart to interact meaningfully, so there’s no fun to be had.
But the weird part? If you move…
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