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The Good, The Bad, and The Ugly – Two Player Adaptations

Whether the game be called a ‘Duel’ version, a ‘Dual’ version, the idea of taking a game designed for more than two players and retooling it to work as a two-player only experience is quite popular. For some games, this is done well (the good), for some it was done poorly (the bad), and for still others it was done unnecessarily (the ugly). Today, K. David Ladage and Joseph Buszek each look at three games which fall into those buckets and let you know which two-player experiences you should get to the table, and which you should leave on the shelf.

K. David Ladage

The Good—7 Wonders Duel

As a drafting game, 7 Wonders is not ideally suited for two-players. 7 Wonders Duel shifts things by removing the standard card draft and simultaneous play and replacing it with a tableau of overlapping cards where, at the start, some are face up and others face down. As players select from the face up, uncovered cards, face-down and covered cards are revealed and become available. But let’s be honest, if this was the only change in the game, then it would hardly be the experience it is. This duel version doubles the number of science symbols and uses them…

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