Corps of Discovery: A Game Set in the World of Manifest Destiny Game Review
A couple years ago, I went to a convention where I had the chance to sit with one of my favorite people in tabletop, Jay Cormier. Cormier is the designer of a couple of absolute gems—Harrow County: The Game of Gothic Conflict, and Mind MGMT: The Psychic Espionage “Game.” His publishing line, Off the Page Games, has a unique mission to deliver games based on graphic novel IP featuring exceptional artwork and some wild production elements.
During that meeting with Jay, we did a demo of Corps of Discovery: A Game Set in the World of Manifest Destiny, designed by Cormier and Sen-Foong Lim. (Lim is Cormier’s partner on other designs, such as the underrated strategy game Belfort.)
I sat with two strangers during that demo and we enjoyed walking through the deduction elements of the game’s design during our partial play. I’m a big fan of deduction games, from Clue all the way up through titles like Turing Machine and The Search for Planet X, so I was excited to get the review copy of Corps of Discovery to the table now that the game is in the wild.
I played Corps of Discovery eight times for this review; for perspective, I usually do 3-4 plays before I post a review, so that alone…
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