Sprocketforge Game Review

Sprocketforge has a goofy name, and not in a self-aware sort of way, and that’s always a good sign to me (DEATH TO POSTMODERNISM). There have been several notable games about gears turning, namely Tzolk’in and Corrosion, but for my money, this is the one of the better cogwheels you can get smushed in-between (for my money).
METAL GEAR!?
Sprocketforge is a cube pusher, meaning that it’s a game about cleverly acquiring different colors of resource and using them to fulfill contracts for points. The gimmick is that each player has their own player board with 5 plastic gears that are enmeshed. The four gears on the perimeter turn clockwise, while the center gear turns widdershins. In each gear you can nestle a smaller wheel that has resources pictured on it (it’s a hexagon, everything is hexagons). When a side of the interior wheel is pointed toward the bottom, it’s available to be collected through one of the game’s actions.
Actions! There are three of them. You can produce, plan, or petition. When you produce, you collect the resource that’s in each wheel’s active slot. Sometimes there will be an icon, sometimes there will be an actual wooden piece.

Planning is the “take contract” action. You take contract…
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