Tianxia Game Review
Games designed by the Italian strategy game designer Daniele Tascini are very popular in my circles. I think Tiletum is his best work—a co-design with Simone Luciani, the man who has given us more classics than I can count—but Tascini has made so many great games that the players in my strategy game networks are always willing to join me for fresh plays.
Tascini, along with fellow Italian Antonio Petrelli, is the co-designer of Board&Dice’s latest Eurogame creation, Tianxia. The game checks almost every modern Eurogame design box. There are tracks, obviously, as well as one-time bonus actions and end-of-track bonuses available to each player. Asymmetric player bonuses are also available, in the form of a kicked-out action mechanic similar to recent designs like Galactic Cruise or a couple of Vital Lacerda’s legacy hits. Tianxia’s variable setup leads to a wide range of ways to attack each game’s puzzle, and the list of free actions exceeds the number of main actions available.
Various board elements, here in the form of 12 different income and/or passive ability buildings, take the place of technologies used in other similar games, with space for a limited number of players to access each tech. There are private milestone cards that are multi-use, there is a solo mode co-designed by David…
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