Cosmolancer Game Review

At some point, a schism formed within the Church of Our Mother of the Board. There were those who believed in cold, calculable numbers, in the beauty of efficiency and a ruthless system, and those who believed in the unpredictable joys of interactivity. For many years, they had coexisted peacefully, but no more. Those who prayed at the altar of the numbers could not abide their calculations being interrupted by the capriciousness of player choices. Those who believed in the absolute supremacy of social interaction did not want to add, subtract, or, Our Mother forbid, multiply.
In the times before that schism, there were many games that managed to thread these ideas together, such as those drawn from the scriptures preached by a monk known as Knizia. Here was a master of welding the cold and calculable to the interactive, a man who seemed to understand how to make addition, subtraction, and even the dreaded multiplication fun. His teachings, the books of Lost Cities and Modern Art, were both mathematically and socially ruthless. Coexistence was possible. Then we lost the way.

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