Fountains Game Review

Recently, while playing a different game, a player at the table referred to the game being played as “simulating strategy.” I found this to be a lovely little comment, and now I’m going to pretend I said it.

Fountains is a game that simulates interaction. Beyond that critique, it’s a perfectly serviceable addition to the “draft stuff and add it to your personal player area and score points” genre. Plus, it looks pretty.
“Take and make”
Fountains bills itself as a “take and make” game, which I’ve heard a few times before. The term “drafting” apparently is in need of a rebrand, because that’s what this is. There are three colored pawns on a rondel-like circle board, and each turn, you move one of the pawns 1-3 spaces, skipping and not counting spaces occupied by another pawn. Then, you take a tile from the adjacent space and add it to your player area. After that, if you landed on a colored scoring space with the same-colored pawn, scoring occurs. There is also a single space where you draft bonus tiles that can be added to your personal fountain puzzle.

I’ll come back to the personal board in a moment,…
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