Meeple Mountain {{ work.publishdate|date:"Y-m-d H:i" }}

Red North Game Review

I picked up the new Mighty Boards game Red North at SPIEL Essen 2025, a title serving as the remake of Sӕr, a bluffing area control game for 2-4 players. Designed by James Dickinson, Red North positions players as the leaders of raiding parties battling for control of various outposts—one more than the number of players—and secretly playing cards face-down to seed bids during each of the game’s three rounds.

Red North scores each round by awarding points in ascending order based on the round number. That means that auction winners in round one score one victory point per outpost, two VPs in round two, and three points in round three.

This also led experienced gamers to attack the game the same way I did: they treated the game’s first round as essentially meaningless, by choosing not to add many cards to their hunting parties in round one. This was a bit of a surprise, but it surfaced in each of my plays. One other thing surprised me, given that Red North is a production from the very reliable team at Mighty Boards: Red North wasn’t very interesting.

“Mama, Can You Take Over For Me?”

During setup, each player is given one Glory token (used to increase strength)…

The post Red North Game Review appeared first on Meeple Mountain.