Guildlands Game Review
Earlier this year, while working on our Most Anticipated Games of Gen Con list, I came across Guildlands, an asymmetric tile-laying, city-building game. You might say to yourself, “That’s quite a mouthful”, and I’d agree, but I’d still strongly suggest you give it a whirl. Because I’ve never played another game quite like this one.

Guildlands Overview
In Guildlands, each player runs a guild in a fantasy city. The goal is to earn the most points by placing tiles into the shared city, and arranging them in ways that benefit your guild. The catch is that each guild not only has different scoring objectives but also different actions they can take on their turn. Guildlands is what you might get if you smashed together Root and Carcassonne.
Actions
So, just what are you doing on your turn? One or more actions as follows, in whichever order you prefer.
Tile action - mandatory
Each turn you must take a tile action. You can lay a tile by placing it into the city directly adjacent to any existing tile in the shared city, rotating it any way you like. Or you can rotate an existing tile at the edge of the board, leaving it where it is but spinning it to…
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