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Flip Pick Towers Game Review

We are a ______-and-write family. We have burned through pads and purchased refills for Welcome To… and Three Sisters, and I believe we’ll get there with Joan of Arc, French Quarter, and Rajas of the Ganges: the Dice Charmers, among others. My gaming lifestyle is such that I am more likely to take up the abbreviated roll-and-write of a tabletop classic than I am the original, just for the sake of time. If not for my reliance on bifocals, I would probably enjoy the genre even more.

I’ve learned that reviews for games like Flip Pick Towers come with an asterisk because they reside on the shifting sands and rampant inconsistencies of player engagement. You’ve got to find the right group looking for the right experience.

Win, lose, or…

Players sit with their gridded drawing pads, staring down three possibilities during each simultaneous turn. They select their main object from a card that also provides resources to record and, eventually, tactfully harvest. Occasional, opportunistic cards interrupt the normal flow to tempt players into a somewhat different but strategically interesting decision based on randomly assigned game-specific scoring conditions. Players score their efforts at the end of the first round, again after the second round, and then someone wins.

Flip Pick Towers is a perfectly normal…

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